Arena Overview

After players enter the Arena, the system will automatically match one with another. The higher the matched level, the greater the Honor players will obtain from each success.

Matched level includes: Challenger, Competitor, Duelist, Slayer, and Destroyer. It's ranked according to player's success rate, and graded by percentage.

Ranked 0%-5% is Destroyer, 6%-15% Slayer, 16%-35% Duelist, 36%-65%  Competitor, and 66%-100%  Challenger. 

Honor obtained: Destroyer > Slayer > Duelist > Competitor > Challenger. 

Player can only get one opponent of the same level per attempt. 

The opponent is only virtual playe r. It’s generated from data of other players (both offline and online) in the game by extracting players’ attributes and names, instead of real one at war. The generated attributes get no da ta lost during extracting. 

<span style="font-family:"TimesNewRoman","serif"">Before starting Point Contest, player must finish 20 rounds of Beginner Contest. There’s level matching durin <span style="font-family:"TimesNewRoman","serif";mso-hansi-font-family: SimSun">g Beginner Contest, with less than 5 levels margin. To start Point Contest, player must complete 20 rounds of Beginner Contest. When Beginner Contest is done, player will be ranked for the next contest by counting this <span style="font-family:"TimesNewRoman","serif"">contest’s success rate <span style="font-family:"TimesNewRoman","serif"; mso-hansi-font-family:SimSun">, and graded to different level for more attempts. <span style="font-family:"TimesNewRoman","serif"">

Related Value Effect:'''<span style="font-family:"TimesNewRoman","serif";mso-hansi-font-family:SimSun"> '''

<span style="font-family:"TimesNewRoman","serif";mso-hansi-font-family: SimSun">ATK — Affects p<span style="font-family:"TimesNewRoman","serif"">layer’s <span style="font-family:"TimesNewRoman","serif"">dama <span style="font-family:"TimesNewRoman","serif";mso-hansi-font-family:SimSun">ge <span style="font-family:"TimesNewRoman","serif"">

<span style="font-family:"TimesNewRoman","serif";mso-hansi-font-family: SimSun">DEF —<span style="font-family:"TimesNewRoman","serif"; mso-hansi-font-family:SimSun"> Affects p <span style="font-family:"TimesNewRoman","serif"">layer’s dodge and damage reduction

<span style="font-family:"TimesNewRoman","serif";mso-hansi-font-family: SimSun">INT —<span style="font-family:"TimesNewRoman","serif"; mso-hansi-font-family:SimSun"> Affects p <span style="font-family:"TimesNewRoman","serif"">layer’s <span style="font-family:"TimesNewRoman","serif";mso-hansi-font-family:SimSun"> hit and critical hit <span style="font-family:"TimesNewRoman","serif"">

<span style="font-family:"TimesNewRoman","serif";mso-hansi-font-family: SimSun">Note: Ea <span style="font-family:"TimesNewRoman","serif"">ch player’s initial hit is 60%, initial critical hit 2%, and others’ initial values are 0.

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